These are just some of the reasons why this mod was created. But because of their effectiveness, they lead to bad memories and me not even wanting to startup the game. "LD/CD spam" tactics just arent fun in the long run (feel free to disagree). Stat% and raw damage evilities are the only thing that matters because you have very few slots and they give too much value per slot to non-supports. They are *too* generic now.Įvilities being the way they are give the illusion of freedom. Things like this dont exist in D5 anymore for generic units. The IW is a terrible place to grind lategame because repeating the same stage(s) over and over again is infinitly better if you aim to simply complete game (looking at you: phantom copies / LoC ).īeing able to counter skills was something special in D4 that only nekomatas could do *and noone else*. The same 3 unique evilities on everyone is not "unique", and many of the unique skills arent actually special. When I buy a Disgaea title, I sign up for grind.ĭistinctions between generics or even unique characters have almost completly been removed besides Sage and Maid. I welcome the changes that make the game feel snappyer and overal improve gamefeel, but I disagree with NIS' design to make D5 far shorter compareded to previous installments.
It also increases the potency of enemys in the itemworld drasticly, features a full rebalance of evilities to get the most out of this new system and makes status-ailments (and prevention) play a far more prominent role. This mod removes and limits several mechanics, many of which help new players go get trough the game faster but are extreamly exploitable by veterans to skip large portions of it's post-game and it's road to power. Disgaea 5 however, in my humble opinion, has a few issues that hold it back from being the greatest. If you are someone who only plays trough D5's story casually (or only plays jrpg's for the story at all) and dips only lightly into its postgame, then there's not much to gain from playing this mod.ĭisgaea titles have always been about grinding towards a goal while having some cool visuals and using fairly basic strategys to get trough the itemworld and level items, and while not a single one has been perfect, I love them nonetheless. "CD5E" was created to emulate parts of the experience of the classic Disgaea titles that made me fall in love with the series, while retaining many of D5's great additions and QoL features. First, I'd like to explain why I made this mod.